Gemini Twin

We are continuing to work on designing game play for the new Gemini Relic. This relic allows you to spawn a Twin in the map, which will fight for you. Any frags the Twin gets counts towards your score.  

We will attempt a Hoverboard

No promises, of course. But an honest attempt will be made in the near future. thatscrawnykid has created the model that you see here, and warhead will be looking into the code. Wish us luck!

The new CLAW is born

We are making progress! Mike, aka thatscrawnykid, has begun work on the newest version of our Proxy Mine Launcher, which we refer to as The Claw. This weapon of course is used to launch our favorite happy yellow bombs, the … Read More

Epic blogs Chaos (part 3)

Part 3 of the Chaos interview has arrived at the Epic blog. This time around the focus is on our lead artist Mike ‘TSK’ McCormick. Mike talks about the various pieces he’s working on for the mod, but also some … Read More

Rail gun model & Zen Relic

This past week saw the release of another testing version, #17. For the most part, it is a build in which we address many bug fixes and tweaks, so there’s not a bunch of new art to show. There is … Read More

Epic blogs Chaos (part 2)

Part 2 of a Chaos interview has been posted over at Epic Game’s UT blog. This time around the focus is on our long time sound designer, Rob (aka Shadowstar). As it turns out, it comes at the same time that … Read More

Epic blogs Chaos (part 1)

Very exciting news today! Flak, Community Manager at Epic Games, was kind enough to post a story about Chaos on their blog. It’s very cool of them to help us get the word out about or efforts to bring Chaos … Read More

Chaos welcomes MetalFist!

We at Chaos are very pleased to announce that MetalFist has agreed to join our ranks. She is a talented artist, and we’re lucky to have her aboard. She has already begun working on some very nice art assets which … Read More

TSK creates UT4 gear

Fear not, ChaosUT4 dev is going strong, and we will have more news coming soon. Warhead is preparing IR14 for the team, and we’ll be sharing info about that soon. In the meantime however, be sure to check out the … Read More

IR10 – relic system taking shape

We are now up to Internal Release #10, and things are going smoothly. One of the key points of this IR, is that we now have laid the groundwork for a fully functional relics system. One of the best features of … Read More

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